Sculpting the human anatomy in Blender (Full process ! ) - Part 2/2
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 Published On Premiered Sep 21, 2020

In the second part of this (long) tutorial we are going to define some muscles even more and dive into more detailed forms. We will first start focusing on the head, especially the eye socket. After tweaking the shapes here and there I will show you a quick way to make your character feel more organic or less like an anatomy "diagram". We will wrap up the course with some basic lighting and rendering in cycles. I hope you'll like it see you in there !

References:

https://www.visiblebody.com/

https://sketchfab.com/search?q=Anatom...

https://anatomy4sculptors.com/

https://shop.3dtotal.com/anatomy-figure

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