Review of Object 277 guide heavy tank USSR | reservation Ob. 277 equipment
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 Published On Jun 29, 2023

Review of Object 277 Soviet heavy tank of the tenth level, game World of Tanks. This video contains a complete guide. 277, I INDOMITO together with you will figure out how to play the Object 277, we will study the best equipment for the Object 277, we will correctly arrange the perks for the Object 277 crew, we will consider the tactical and technical characteristics, we will tinker with the Ob. 277 and other characteristics of this tank.

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Time codes:
00:43 Reservation Object 277
02:20 Cannon gun Object 277
02:43 field modernization of Object 277
03:12 equipment Object 277
03:30 crew perks Object 277
04:55 replay of the battle Object 277

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An excellent combination of firepower, mobility and armor. The tank is in demand at events, main battle groups and in absolute companies; it is also good in random situations.
According to the tactical and technical characteristics of Ob. 277 serves as a breakthrough vehicle. It has a powerful engine that allows it to take advantageous positions before other heavy units, while at the same time its damage per minute and armor allow it to hold them.
All selected vehicles have one thing in common - not the best vertical aiming angles. This makes it impossible for them to effectively play through hillsides using high-pressure weapons and distinguishes them from British and American breakthrough tanks. About. 277 differs from other breakthrough tanks in its gun accuracy and stabilization. This allows you to work on vulnerable areas of enemies, as well as sometimes shoot into the distance.
The flight speed of the main projectile, although not a record, still allows it to hit someone else’s light at distances of up to 500 meters, and even reliably up to 300 meters.

The bulk of the ammunition consists of armor-piercing shells. Even when playing on main guns or in absolute outings, it is recommended to carry at least 5-6 of them. Armor-piercing ones allow you to confidently penetrate the side of a vehicle, cause damage through the roller, and keep it on the track, which is especially important in team battles when there is a lot of focus on an immobilized target.
At the same time, cumulative shells will require some skill when targeting vulnerable spots, but these shells are preferable in a head-on firefight. It’s worth taking 1-3 high-explosive shells with you, however, if you don’t want to spend money on premium ammunition, you can take a dozen of them and inflict damage to the forehead with them at least somehow, if you can’t penetrate armor-piercing ones.

The figures for the frontal armor of the Ob.277 hull are not definitive. As usual, the upper part of the forehead has the greatest thickness, while the lower part is vulnerable. The hull shape of this tank is a cross between the “pike nose” of the IS-7 and the “cast semicircle” of the T110E5.

It is recommended to tank with this corps like a pike, going straight at the enemy head-on.

The car has good speed and picks it up easily, goes uphill confidently, and has not the worst cross-country ability on soft soils. The tank rotates well in place, and this will not allow a medium tank to spin it around. However, mobile LT will do this without any problems.
The maximum speed of 55 km/h will allow him to fight both in the ranks of medium tanks and with heavy ones, using various tactics. However, most medium tanks are still ahead of it in movement; the Object 277 does not always have time to finish off the enemy or make a kill.

Thanks to good visibility and dynamics, the vehicle can be used for aggressive pressure, when the enemy is close and will be highlighted for allied tanks.

ADVANTAGES AND DISADVANTAGES
The main advantage of the Ob.277 is that this machine is universal in its own way. He can also perform tasks of illuminating the enemy, when it is necessary to break through to PT positions in the bushes, and stand in position, and rush, falling on the enemy and exchanging HP with him, and shoot at other people’s intelligence from an average distance.
Another disadvantage is the relatively small number of strength points. Thanks to this, he is not able to confidently make exchanges and must protect them to the best of his ability, without exposing himself once again to a shot, especially from large calibers.

Advantages:

Versatility;
Mobility;
A good weapon.
strong tower
Flaws:

The armor is worse than that of classmates;
Low amount of HP;
Small UVN;

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