Turning Static Head Models into Fully-Animated 3D Characters | Character Creator
Reallusion Reallusion
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 Published On Sep 4, 2023

https://www.reallusion.com/character-... In the presented video, 3D Character Artist Peter Alexander, recognized by the alias “Mythcons”, adeptly demonstrates the remarkable versatility of Headshot 2. Through insightful commentary, he elaborates on why Headshot 2 is at the forefront of converting static mesh into dynamic, fully-rigged 3D heads. Employing the Character Creator and ZBrush pipeline, Peter guides viewers through the process of utilizing Headshot 2 to craft two distinctly unique stylized characters. https://magazine.reallusion.com/2023/...

Aside from showcasing the process of crafting real-time 3D characters derived from images and 3D models, Alexander leverages assets from the artist Makar Malicki, including Makar’s character “Fred”. By delving into Alexander's insightful tips and techniques, you can now embark on your personal journey of character creation!

First stylized character
0:04 Choosing a Head Mesh Reference
0:40 Editing the character in ZBrush
3:03 Transferring to Character Creator
3:16 Scaling Head Mesh
4:11 Assigning Reference Markers
5:54 Masking Options
6:53 Attaching Head to Body
8:02 Touching up the Head in Zbrush
10:28 Cleaning Up Normal Map
12:03 Correcting Clothing
Second stylized character
13:23 Choosing a Head Mesh Reference
14:09 Correcting a Starting Body
15:19 Using Auto-Detect for Reference Markers
20:34 Fixing the Posture
21:10 Adding other Details in ZBrush
25:53 Adding Assets


Character Creator 4 (CC4) is a full character creation solution for designers to easily generate, import, and customize stylized or realistic character assets for use with iClone, Maya, Blender, Unreal Engine, Unity, Daz 3D, 3ds Max, or any other 3D tool. CC4 connects industry-leading pipelines with one system for 3D character generation, animation rig, asset management, look-dev rendering, and interactive design.

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