Scan Character Tutorial | ZBrush Face Tools | Part 1 - Raw Scan Data Convert to CC Base
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 Published On Dec 17, 2023

The Face Tools plug-in for ZBrush provides you with an efficient workflow pipeline between the two tools so that you can easily use high-poly meshes as source material for highly detailed and animatable characters in Character Creator and iClone. In this tutorial, you’ll see how you can use various features in ZBrush to keep your CC mesh as visually close to the source material as possible.

00:00 Intro
00:45 Workflow Overview
03:43 Mesh Sculpting at Subdivision Level 1
06:00 Detailed Mesh Editing
07:57 Teeth and Tongue Alignment
08:33 Scalp Painting
09:55 Update to Character Creator

*Note: Assets shown in this tutorial serve only as reference material.

Character Creator 4 (CC4) is a full character creation solution for designers to easily generate, import and customize stylized or realistic character assets for use with iClone, Maya, Blender, Unreal Engine, Unity, Daz3D, 3dsMax, or any other 3D tools. CC4 connects industry-leading pipelines with one system for 3D character generation, animation rig, asset management, look-dev rendering, and interactive design.

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