The Unintended Complexity of a VR Fighting Game
shoeless shoeless
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 Published On Sep 28, 2023

  / shoeless_man   : ONLY if you want an Editing Sensei - breakdowns, tutorials, track lists etc.

Who knew physics-based motion controlled Earth Bending combat would create so much emergent gameplay? VR is the future of fighting games (i still love you Tekken and Street Fighter). All you have to do is look at RUMBLE VR as an example.

The Skill Tree - https://app.milanote.com/1PROow1efReP...
Skill Tree Feedback -   / discord  

Rumble Kai Discord -   / discord  
Main game Discord -   / discord  

Rumblers you SHOULD subscribe to:
BIVN - @BIVNDUSTRY
The Straw Crab Named 'Mia' - @sdrawkcabmiay
Ulvak - @UlvakSkillz
Yeetmster -@yeetmstr3936

Tekken Sensai - @TheMainManSWE

Music Track List on Patreon. Most tracks are from artlist. Support the channel and get 2 Extra Months Free with this affiliate link: https://tinyurl.com/28pwwy9y

00:00 - Launch vs. Now
01:13 - Emergent Gameplay
03:35 - The Damage system
06:29 - The first 2 pillars of emergent gameplay
12:00 - The 3rd Pillar
15:21 - Shift Stones
16:46 - Rumble Movement Science
18:04 - I'm sorry FJM
19:46 - Physics
24:19 - The greatest sequences

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