VERY FAST Iteration With Unity visionOS PolySpatial Play To Device!
Dilmer Valecillos Dilmer Valecillos
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 Published On Nov 24, 2023

Today, we're going to take a look at Unity's PolySpatial Play To Device tool to accelerate fast iteration in visionOS development within Unity. We will also review the compatibility matrix for all requirements needed to run the Play To Device tool, learn how to configure the tool, and explore a few visionOS demos while using it. Additionally, I will share some interesting history about ARKit Remote as a fun part of this video.

šŸ“š Unity PolySpatial Play To Device Chapters:
00:00 - 00:32 - Introduction to Unity PolySpatial Play To Device and video overview
00:32 - 03:16 - ARKit Remote History (to give you more context about why this tool is so important)
03:16 - 04:42 - Why is Unity PolySpatial Play To Device Really Needed?
04:42 - 06:48 - Unity PolySpatial Play To Device Requirements
06:48 - 11:54 - Setting Up And Reviewing Unity PolySpatial Play To Device Compatibility Matrix (Dependencies)
11:52 - 18:30 - Running Unity visionOS demos with Play To Device (IP Address Connectivity)
18:30 - 20:23 - Testing Unity PolySpatial With AR Features Through XR Simulation

šŸ“™ Few resources to supplement learning Unity PolySpatial including play to device tool mentioned today:
- Unity PolySpatial Play To Device Host Download:
https://drive.google.com/drive/u/0/fo...
- Unity Version Compatibility Matrix:
https://docs.unity3d.com/Packages/com...
- Play To Device host FAQ:
https://docs.unity3d.com/Packages/com...
- A video to help you with setting up Xcode & visionOS tools:
Ā Ā Ā ā€¢Ā AppleĀ VisionĀ ProĀ VisionOSĀ SDKĀ Develop...Ā Ā 

šŸ’» GitHub repo to help you get started with Unity PolySpatial is available here: https://github.com/dilmerv/HelloVisionOS

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