Published On May 8, 2024
Today what i learned :
- how to use ray query APIs
- get primitive ID
- get an intersection point relative to barycentric coordinates
- get number of intersections by using `rayQueryProceedEXT`
I finally rendered a single frame traced by rays !
I didn't implement any BRDF on it yet, but could get some informations from ray-mesh intersection and use it for coloring pixels.
#vulkan #computergraphics #raytracing
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