Reflection Maps: Quick and efficient real-time reflections!
0612 TV w/ NERDfirst 0612 TV w/ NERDfirst
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 Published On Aug 3, 2021

How are reflections handled in computer graphics? Turns out, this is not an easy phenomena to accurately simulate, but a smart workaround exists!

This video contains screen recordings from the Spyro Reignited Trilogy by Toys for Bob / Activision. Content is minimal and used strictly for educational and commentary purposes only.



= TIMESTAMPS =

0:00 Introduction
0:39 What is Raytracing
2:26 Demonstration: Ray Tracing
2:47 Pros and Cons of Raytracing
4:58 Optimizing Reflections
5:24 Reflection Maps
6:37 Problems with Reflection Maps
7:03 Pros and Cons of Reflection Mapping
8:27 Combining Techniques for a Better Result
9:25 Environment Maps
10:30 Wrapup


= 0612 TV =
0612 TV, a sub-project of NERDfirst.net, is an educational YouTube channel. Started in 2008, we have now covered a wide range of topics, from areas such as Programming, Algorithms and Computing Theories, Computer Graphics, Photography, and Specialized Guides for using software such as FFMPEG, Deshaker, GIMP and more!

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= NERDfirst =
NERDfirst is a project allowing me to go above and beyond YouTube videos into areas like app and game development. It will also contain the official 0612 TV blog and other resources.

Watch this space, and keep your eyes peeled on this channel for more updates! http://nerdfirst.net/

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Disclaimer: Please note that any information is provided on this channel in good faith, but I cannot guarantee 100% accuracy / correctness on all content. Contributors to this channel are not to be held responsible for any possible outcomes from your use of the information.

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