The Development and Cut Content of Fallout: Brotherhood of Steel
TriangleCity TriangleCity
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 Published On Jan 15, 2024

Episode 1 and the final episode of BOS - The Cutting Room Floor, an in depth investigation into the cut content, design and development of Fallout: Brotherhood of Steel, Interplay's final and objectively worst Fallout game, including Fallout: Fantasy, Fallout: Enforcer, Van Buren, Digital Mayhem, Fallout: Brotherhood of Steel 2, Snowblind Studio’s engine and lawsuit, Titus Interactive, Charles Cuevas, Elara, thongs, Superman 64, Bawls energy Drink, Slipknot and metal music, pirate raiders, cut enemies, unused levels, Brahmin Bowling, unused dialogue, Rhombus, Lionheart, Run Like Hell, Texas, Tony Jay reading poetry and more.
#Fallout, #Brotherhoodofsteel, #falloutcutcontent

00:00 Intro
00:54 Future Shock
05:02 Fallout: Fantasy
06:13 Fallout: Enforcer
17:51 Locked and Loaded
23:14 End of the Line
26:24 BOS2
28:46 Deep Cuts
34:41 Odds and Ends
39:29 Carbon
43:35 The Loss of Los
46:58 The Psycho Ghouls
52:25 The Mutant Mystery
55:41 The Lost Gate
57:27 Wolfram
01:01:17 Merchant Bros
01:03:52 Vault-Tec Corporate Vault
01:09:00 Dialogue
01:19:43 Outro

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