Difficulty IS Content! A conversation with
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 Published On Mar 12, 2024

From difficulty being integral to a game's design, to speedrunning being best left to the sidelines, and even to the role of game reviewers in shaping casual discourse, a lot of ground is covered in this conversation with Mark of @TheElectricUnderground!

Check out Mark's documentary:    • Passion Against Reason: A Shmup Docum...  
Look out for Mark's forthcoming video called "RPGs Need Scoring Systems" by subscribing to his channel:    / @theelectricunderground  

Clubhouse Conversations playlist:    • Clubhouse Conversations  
Spotify link: https://open.spotify.com/show/5DDTJZy...

0:00:00 Introducing Mark!
0:00:10 More freedom = less expression
0:05:02 The pitfalls of speedrunning
0:15:15 Reviewers are not tastemakers
0:22:37 Reclaiming the example of Dark Souls
0:31:08 Difficulty IS content!
0:43:05 Games often don't know what they are
0:58:51 Teaching players the competitive mindset
1:10:39 Story shouldn't outrank gameplay!
1:20:25 Gamification has poisoned game design
1:39:04 Learning from the great works of the past
1:57:32 Great premises make for great experiences
2:08:56 Most settings and plots are not designed for games
2:19:15 Addressing replayability problems intelligently
2:28:54 Looking outside your niche; dynamic difficulty
2:46:19 We live in a very ironic culture
2:51:00 Closing words

Visit The No-Frauds Club!
Website: http://www.fraudsclub.com/
Discord server:   / discord  

Thumbnail font is "a Autobus Omnibus"

#Podcast #gamedev #Indie #stg #shmup

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