Networking in C++ Part #2: MMO Client/Server, ASIO, Sockets & Connections
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 Published On Oct 11, 2020

In this video we get down to the business of transferring data between a server and multiple clients. The framework abstracts away the need to worry about how ASIO actually does its thing, and leaves us with a simple to customise client and server interface. It's enough to start tinkering with, and the code is provided below - but in this state, it is not recommended for releasable projects.

Source: https://github.com/OneLoneCoder/Javid...

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