RetroGame Programming - Ultima-style tile engine for Apple II (Part 5 - Final Code & Improvements)
Robin Dale Robin Dale
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 Published On Feb 26, 2024

In this video, I wrap up the series and go over the final code. Also cover the improvements to the "draw tiles selectively to screen" only when they are animated or change with movement.

Next up will be a couple of videos on a Tile Editor I worked up for this engine.
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A new series where I try to create a faster tile-based screen redraw engine like the Ultima series. This is intended to be primarily a tech demo and seeing if, and how, possible it might be to create a fast(er) tile draw engine. Some aspects will be built out, like basic animations and a map buffer that gets the map from disk to allow moving around, but otherwise "game" things like putting text on the screen or combat, etc will not be implemented. This is strictly designed around the screen redraw, basic movement and basic animations. I will be doing a version for Ultima 4 and Ultima 5 for testing and proof-of-concept.

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