FREE Performance Optimization / Draw Call Reducer (HLOD) | Unity Tutorial
LlamAcademy LlamAcademy
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 Published On Feb 28, 2023

Learn how to optimize the performance of your game by automatically combining meshes, significantly reducing draw calls using the free HLOD tool from Unity. Hierarchical Level of Detail is a great tool to boost the FPS of your game, especially when you have large view distances with complex geometry!

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👨‍💻 The HLOD code is available on Unity's GitHub: https://github.com/Unity-Technologies...

📚 Resources:
⚫ HLOD Specification (Unity): https://docs.google.com/document/d/1O...
⚫ HLOD User Guide: https://docs.google.com/document/d/18...
⚫ Unity AutoLOD: https://github.com/Unity-Technologies...
⚫ My Auto LOD Tutorial:    • Free Automatic LOD Generation for 3D ...  
⚫ Unity Mesh Simplifier: https://github.com/Whinarn/UnityMeshS...
⚫ Astrofish Asset Used: https://assetstore.unity.com/packages...

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Chapters:
00:00 Topic Introduction & The Problem
00:45 What is HLOD?
01:56 Demo Scene
02:30 Get HLOD
02:50 Applying HLOD to the Scene & Configuration Overview
06:40 Demo 1 - Performance, Debug Visualizer, and What HLOD is doing
08:31 HLOD Subtrees
09:15 Reducing Chunk Size - More Granular LOD Swapping
10:00 Default LOD Controller - Runtime HLOD Controller
10:30 Side by Side Demo, a Weird Issue, Closing Thoughts, & Support LlamAcademy

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