Can You Beat Halo: Combat Evolved Without Taking Any Damage?
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 Published On Feb 22, 2021

Halo: Combat Evolved is considered by many to be the first video game ever created. It’s got levels, gameplay, music, guns, multiplayer, and even graphics. The only problem is it’s not difficult enough, even if you crank up the difficulty and turn on all the skulls. But there’s a way to make it harder. Can You Beat Halo: Combat Evolved Without Taking Any Damage?

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Can You Beat Halo: Combat Evolved Without Taking Any Damage? (in text form)

If you’re new here or are just stupid, I’ll explain how this works. Any time I take damage, I immediately reload the last checkpoint, forcing me to get through the entire game without taking damage. And I’ll tell you now, this was brutal. To prepare myself mental for the anguish to come, I practiced in Halo Reach multiplayer, we lost, I’ll blame Bob Ross for that one, dead people should’t be allowed to play video games. Onto Halo itself, our story begins where the game released 11 years later left off with Mr Chief awaking from his hangover. My emblem is a pink boot because it’s a metaphor, but I think you’re smart enough to figure out what that metaphor is for yourself.

Also, before we go any further, I should point out that I was playing with a PS4 controller and it felt so ing wrong it’s unbelievable. It was so disgusting that Sony took notice and sent the fuzz after me. Without even getting into combat, just from a purely mechanical field of view, this was easily the worst No Damage run I’ve done yet. The fresh coat of paint and copious amount of edibles in my system did nothing to help with how janky this game feels. It’s so old. Anyway, story is as basic as a Halo Combat Evolved story gets. We’re the Halo and the Covenant is invading our vessel and because there are no soldiers anywhere, fleeing is our only option. I got the girl, got the gun, and the real game began.

Speaking generally and with great nasally twang, close quarters are going to be your nightmare in shining armor. The more space between you and that which wants to do you harm, the more likely it is that you’ll be able to avoid taking damage. That’s what makes mental health problems so fun, there is no escape. The first level is not anything too traumatizing. You’d have to be exceptionally stupid to manage to run out of ammo. Disposable allies are all over the place, using the multiplicative property of future firearms, you can send a single bullet into the dome of a friendly soldier who you suspect may open fire on you after you stick the barrel of your assault rifle deep into their sinuses, and from that one bullet you’ll have gotten many more when their gun lands on the ground next to the corpse you just created.

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