Creating a High-Fidelity Hero Building with Dmitry Kremiansky
The Gnomon Workshop The Gnomon Workshop
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 Published On Feb 29, 2024

Learn how to create highly optimized, precise, and versatile models for VFX and cinematics in this 7-hour workshop by Dmitry Kremiansky: https://www.thegnomonworkshop.com/tut...


Start your free trial to The Gnomon Workshop training library today: https://www.thegnomonworkshop.com/sub...

MAYA, SUBSTANCE & V-RAY WORKFLOW

Learn various professional techniques and approaches to create an optimized, precise, versatile 3D building model and texture it with smart materials in Substance Painter using non-destructive and adaptable workflows. While this tutorial is mainly oriented at intermediate VFX artists, artists of all levels and disciplines will enjoy learning the efficient new workflows demonstrated.

In this 7-hour workshop by Dmitry Kremiansky, he pulls from his 8-plus years of experience in the industry working at top studios to instruct how to create highly optimized, precise, and versatile models. Since his techniques are universal, whether you're a Maya user or work with other 3D software, the knowledge shared in this workshop is transferable to 3ds Max and Blender and is ultimately intended to help you boost the quality of your output.

One focus of this workshop is creating truly "smart materials" in Substance Painter using anchor points, manual channels, and UDIMS. Dmitry also shows how to create textures in multiple increments that allow better communication across departments, using non-destructive and highly adaptable workflows.

While this tutorial is created using VFX and cinematics workflows — therefore mainly targeting intermediate generalists and environment artists working on buildings and man-made structures — the techniques shared will be useful whether you’re working in visual effects or games. The goal is for all artists working in concept, modeling, look dev, and lighting to benefit from this workshop and learn new robust modeling, UV, and texturing workflows, plus develop healthy practices to create detailed hero assets in a studio pipeline.

CHAPTERS:
— Introduction
— Working with References
— Modeling the Environment: Parts A – C
— Texturing & Look Dev: Parts A – B
— Render & Post-Production Guidance

For more workshops by industry professionals that will help you take your creative skills to the next level using industry-trusted software, check out our complete video tutorial library at https://thegnomonworkshop.com/tutorials.

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