Published On Oct 31, 2018
In this chapter we will learn how to use Keyshot’s Curvature Texture node as an alternate method for mixing between our dirt and metal materials procedurally without the need for UVW mapping. Additionally we will learn how to duplicate a camera and lock it for comparative rendering.
This tutorial series includes 19 chapters which will be released every two days for free at 11am PST ending on November 9th 2018. For those who want all of the videos and the bonus downloadable content showcased at the end of this video now, they are available for purchase on the following sites:
Cubebrush: http://cbr.sh/i1cws1
Gumroad: https://gum.co/dQOJr
Steam: https://store.steampowered.com/app/91...