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Computing the Inertia Tensor of a Triangle Mesh in C/C++ | Devlog Episode 6
4.2K views • 7 months ago
42:44
Deriving 3D Rigid Body Physics and implementing it in C/C++ (with intuitions)
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Creating my first rolling soft body tire (XPBD) | Devlog Episode 4
5.5K views • 10 months ago
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Increasing my Soft Body's Bending Resistance using XPBD | Devlog Episode 3
3.2K views • 11 months ago
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Making the Stanford Bunny explode using XPBD | Devlog Episode 2
8.8K views • 1 year ago
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Writing a soft body cube in C/C++ using XPBD | Devlog Episode 1
14K views • 1 year ago
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